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Devlog
Made some changes
November 11, 2025
by
colixart
I have temporarily removed the placable tiles (not counting the ones you can pass through) due to the many issues they caused, and the fact that I am still unsure about them. for now, the ones in the...
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Small change to saving!
November 09, 2025
by
colixart
I made it so that the save script can now save the inventory! Thank you to the GameMaker Discord server for helping me figure it out!...
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Did a bit of balancing, added new small area, and begun making a minimap!
November 08, 2025
by
colixart
I balanced the time-freeze ability a bit by making it cost MUCH more heat, I also added an un-textured minimap that can be activated with M! the new area is small, but includes a new object; the hangi...
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Changed the death screen, as well as fixed a small bug!
November 07, 2025
by
colixart
First off, I changed the way it looks when you die. When you die, instead of shrinking into a small creature, you release a massive burst of energy that vaporizes anything nearby. I also fixed a bug w...
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Improved the debug screen a bit, added a new ability, and added a death screen!
October 11, 2025
by
colixart
This is a pretty small update, it just pained me to not have a working death screen... that has been fixed! Rooms will also lag less when entering them now!...
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Changed some code, some textures, and improved the debug menu!
October 10, 2025
by
colixart
I improved the debug menu, as well as added the first boss to the beastiary, which can be accessed using B! (The death screen is still unfinished, buggy, and has some super old textures, though)...
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Tons of progress and genre change
October 10, 2025
by
colixart
#overhaul
The game has changed from an rpg with simple art into a 2D platformer with still simple but twice as detailed artwork. I've decided that I will make sure to work on this at least once per day. additio...
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